Sabatons

The Sabatons are a powerful melee moveset that uses a unique "charge" mechanic to access different attacks.

Analysis
''"The adverse to the Brawling Gloves, the Sabatons are a very powerful weapon that utilize kicks instead of punches. Get in close, and then use Jet Kick (Strong Attack 1) for a quick air combo!" ''

"The Sabatons have a unique mechanic where you can hold a button down to enhance the attack. This can only be used for the two Amp Attacks, and the Hyper Attack. Shock (no pun intended) your opponents with these unpredictable attacks!"

Although this weapon's damage output is weaker than the Brawling Gloves', it is the faster out of the two. Most of its attacks come out fast except the charge moves.

Like the Brawling Gloves, it possesses a shockwave for its third Normal Attack. This is called "Dragon's Stomp", and although its damage output isn't spectacular, it stuns non-bosses and potentially has the THUNDER effect.As the strength of the weapon increases, the radius of Dragon's Stomp's shockwave increases.

The charged attacks are stronger versions of Amp Attacks, which gives them special properties such as adding a projectile or hitting enemies multiple times.

Like many other weapons, this moveset is not without its weaknesses. The charged moves, although very powerful, come out after at least 30 frames, making them very slow. The stronger version of the Hyper Attack requires that the button be held for at least 10 seconds, which makes it a very tedious attack when in sticky situations.

Mechanics: Charge
Charging is executed by holding the corresponding button down, waiting for a short period of time (about 3 seconds) then releasing that button. The weapon has a visual indicator that will help the player when performing this technique: the Sabatons will light up and spark with electricity when charging is complete, letting the player know that once they release the button, a charged technique will be unleashed!

Move list
Attacks that use up meter are listed in bold.

SA - Jet Kick. Launches opponents in the air for a quick air combo. Bosses only take damage from this attack and are not launched.

NA1 - A kick with the right leg.

NA2 - A sweep kick with the left leg. Stuns foes on hit.

NA3 - Dragon's Stomp. Enters the jin ji du li stance and then stomps on the ground, creating a shockwave that stuns non-boss enemies and has the Thunder effect.

EX - Flying Axe Kick. Rushes in and slams the opponent down on the ground with an axe kick. Has the Thunder effect. If used in the air, it knocks opponents back down and does damage to them.

AMP1 - Flash Kick. Does a somersault kick that launches opponents up in the air slightly. Has the Thunder effect.

(charge)AMP1 - Charged Flash Kick. Does a somersault kick that has a wider range and fires a projectile.

AMP2 - Dash Kick. Does a flying kick forward.

(charge)AMP2 - Super Dash Kick. Does a sweeping kick that stuns, and then does a flying kick forward that does multiple hits and has the Thunder effect.

HA - Thunder Rave - Lunges forward seven times, and then finishes with an axe kick that sends foes flying.

(charge)HA - Thunder Wheel - Kicks the air, and sends out a projectile that does massive damage, hits multiple times, and has the Thunder effect. This projectile also will do chip damage to enemies who are blocking, and this move also does massive block damage as well.