Chain Sickles

The Chain Sickles are a weapon in Bro Warriors.

Overview
"The Chain Sickles have very long reach, but the hitbox on them is very specific and won't help you at close range. If you are unlucky enough to get hit while the kusarigama are extended, you're in for a world of hurt!"

"Don't overdo it with the Chain Sickles. Getting too close can cost you. Hang back and use your long-ranged attacks from a safe distance where enemies won't get to you as much."

Of all zoning weapons, the Chain Sickles is unique as its range helps it out greatly against opponents. This is a blessing and also a curse. At shorter ranges, the player is susceptible to attack as the weapon's hitbox is very small. Strong Attack is a powerful launcher that burns the enemy with the FIRE effect. EX Attack is a long-reaching wheel of fire that can hit airborne opponents. Amp Attack 1 is a command grab that hits grounded opponents. Amp 2 is an attack that brings enemies closer to you. Its hyper attack has very good range as well. The best way to use this weapon is to stay back and keep your distance, not getting too close. The second an enemy closes the distance, you're in for some trouble. In addition, even though this weapon uses the FIRE element, it lacks attacks that really utilize this element. Its Strong Attack does not make use of the element, but its EX, Amp Attack 2 and Hyper Attack do. This is due to the weapon's extremely long range.

Movelist
NA1 - Stretches out kusari with one hand.

NA2 - Lashes out with both kusari.

NA3 - Spins sickle over head and then around self.

SA(AIR OK)- Flash Launcher. Extends sickle, then lashes it upwards, knocking enemies high into the air. The aerial version lashes the sickle at an angle while the user does a retreating jump.

EX- Searing Flash. Fires a sickle at a very long range, cloaked in fire, roasting enemies and dealing massive damage to them.

AMP1 - Earthquake - A command grab. Plunges sickles into the ground, and draws them back towards the user. If an enemy is grabbed at mid or long range, the enemy will be launched toward the user, where the user will then use the chains of the sickles to throw the enemy away. If an enemy is grabbed at close range, the enemy will be grounded, leaving them open to follow-up attacks. Cannot be used in the air.

AMP2 - Spiral Flame - With both sickles seared in fire, the user does a spinning dance with both sickles that has massive range. Contains the FIRE effect.

Hyper Attack - Flame Axel Arrow - Spins both sickles in a circular motion at very high speeds, and then stretches out both sickles seared in flames, creating a slow-moving projectile that creates a massive explosion on hit. Enemies caught in the initial attack where the user spins the sickles will be launched into the projectile when it is unleashed.

Weapons

 * Iron Sickles
 * Low Axls
 * Flame Hunter

Abilities

 * Fire+ - Fire element has increased power and potency.
 * Boost Return - You gain health back after initiating Boost.

Trivia

 * This weapon is inspired by Axl Low's playstyle from the Guilty Gear series. Its second weapon, named "Low Axls" resemble Axl Low's kusarigama from said series.