Blocking

Blocking is a defensive mechanic that allows the player to reduce taking damage.

Mechanics
By pressing and holding F, the player gets into a defensive stance and begins blocking. Whenever the player blocks, the amount of damage they take is drastically reduced. When the player is hit by an attack, they are put into blockstun instead of hitstun, which allows them to act faster than if they were hit without blocking. The amount of chip damage that a player takes is dependent on the enemy's chip damage multiplier. More powerful attacks, such as Strong, EX, Amp, and Hyper Attacks, will do more chip damage than regular attacks, which will do little to no chip damage. Regardless, chip damage can still KO the player, so blocking is best used when the player has a moderate amount of health left.

The player cannot move, dash, or use attacks whilst blocking, but they can jump, shield, advancing guard, and Boost.

Shielding
While blocking, if the player presses and holds E, they will begin to Shield. Shielding allows the player to become completely invincible to attacks whilst blocking. In addition, the amount of blockstun that they take is reduced by 1/2. In other words, you will not take any chip damage when shielding. Shielding costs a small amount of your EX Gauge, roughly 2.5 units per second, so if the player has an EX Gauge max of 250, which is the average, the player will have at least 100 seconds of shielding. Shielding is best used whenever your health is low, to the point where chip damage threatens to KO you.

Advancing Guard
While blocking, if the player presses Q, they will unleash an Advancing Guard, pushing enemies away. Advancing Guards cost exactly 10% of the player's EX Gauge.