Temporal Rod

The Temporal Rod is a weapon used by Zorro.

Playstyle
This weapon is extremely different as it has a gimmick where certain attacks grant "Orb Energy". "Orb Energy" is required to use improved versions of certain attacks. Some moves will not be used unless there is a sufficient amount of Orb Energy. Also, the user will lose 10% of their meter whenever using an attack without Orb Energy, otherwise the attack will not come out and the user will be left defenseless, making this weapon very meter-dependent. As a trade-off for this, With Orb Energy, the user also gets to use their Amp Attacks for free as long as they have Orb Energy.

The more Orb Energy the weapon has, the stronger it becomes.

Overview
"The Temporal Rod is very versatile. Use it to zone out your opponents and keep them away from your allies!"

"The Temporal Rod's Orb Energy ability allow it access to more powerful attacks. The more Orb Energy you have, the more powerful your special attacks become. Using these more powerful versions of these attacks will use up Orb Energy, so be wary of which attack you're going to use!"

The Temporal Rod is a great zoning weapon that can be used both offensively and defensively. If enemies are closing in, Psycho Uppercut can be used to launch foes upwards and away. Alternatively, Antimatter Burst can be used to launch foes farther away and do damage to them. Although this weapon contains powerful moves, each special attack will drain 10% of the user's EX Gauge if the user does not have Orb Energy. As such, the user most likely will not get much use out of their EX Gauge. With Orb Energy, the user's Amp Attacks can be used freely without the use of meter. It also has a stance, called "Barrier", which allows the user numerous different options depending on the button pressed. Due to the amount of options that it has as well as its Barrier stance, it is recommended for players who think that they can master it.

Movelist
SA1 - Psycho Uppercut: Launches the opponent in the air. Grants 1 Orb Energy after use.

SA1 (With 1 or 2 Orb Energy) - Orb Shot - Fires an orb at the enemy. These orbs contain the DARK effect. Uses up 1 Orb Energy.

NA1 - A horizontal slash attack. Sends out a shockwave

NA2- A diagonal slash attack.

NA3 - Antimatter Burst - A shockwave that quickly blows any foe away, does medium damage. Has the DARK effect.

EX - Psycho Cut: Sends out a strong shockwave that is quite fast. Grants 1 Orb Energy after use.

EX - (With 2 Orb Energy) - Roar of Time. Sends out a huge shockwave of pure energy. This attack uses the DARK effect.

EX - (With 3 Orb Energy) - Spatial Rend: Sends out a powerful wave that causes a massive explosion.

AMP1 - Barrier. Invincible during the start-up of the move. Creates a barrier that nullifies projectiles and any other attacks. This also puts the user into a stance, which allows them to use various different attacks.

SA(during Barrier) - Psycho Thrust. Thrusts the rod upwards, covered in dark energy. Has the DARK effect, and will give the user 1 Orb Energy.

EX(during Barrier) - Psycho-Psychic. A command grab that non-boss enemies cannot block. Warps reality around a foe and spins them around, blasting them forward. Enemies hit by this attack have the MISSILE effect. Grants 2 Orb Energy on use, and decreases defense of the enemy hit by the attack.

AMP1 - (With 2 or more Orb Energy)  - Shadow Scratcher. Rends the air with powerful claws, creating a vacuum towards the player. If an enemy is close enough, the player will grab the enemy and tear out a portion of their soul, granting the user 2 Orb Energy, and dealing massive damage to the victim. If not, then it grants the user 1 Orb Energy.

AMP2 - Psycho-Psychic II. Distorts reality around one foe, and deals a small amount of damage to them. Has the DARK effect. This version of the move is not a command grab.

AMP2 - (With 3 Orb Energy) - Dark Bomb. Damages foes with Darkbomb, a powerful blast of dark energy that has the DARK effect.

HA - Dark Hole - Creates a black hole and causes it to explode with a burst of pure energy. Not the most powerful attack, but has great range.

HA (With 3 or more Orb Energy) - Event Horizon. Creates a massive black hole that sucks up enemies, and causes it to explode with a burst of pure antimatter energy. This attack is an improved version of Dark Hole, with extended range and damage. This attack does 2x the damage of Dark Hole, making setting up this attack crucial in order to deal massive damage to enemies. The entire attack has the DARK effect.

Weapons

 * Envoy's Diamond
 * Spatial Pearl
 * Antimatter Platinum