Wing Scythes

The Wing Scythes are a weapon in Bro Warriors. They take the form of bladed wings that are shaped like scythes. They can cut enemies at the speed of light, appearing to barely even move. They are enveloped in a malicious and evil essence, which causes them to sap the individual's life force whenever they use an attack that requires its dark power, which causes the user to have to feed upon the life essence of their enemies, essentially turning the user into a vampire.

Overview
"The Wing Scythes are powerful, but that power will cost you. Using a special attack with this weapon will cause you to lose some of your health. Don't fret; Amp Attack #1 is a command grab that drains the enemy's life force, and it restores an excellent portion of your health in exchange for the usage of meter."

"Be careful when using the Wing Scythes' meterless special attacks. Being too careless with the weapon's health draining effect could put you into a sticky situation."

"Using one of the Wing Scythes' special attacks will cause a puddle of darkness to appear. Using another special attack with this puddle active will amplify the properties of the attack. You can have up to 3 puddles on the field when using this weapon. No more puddles will appear afterwards, so best be careful."

The Wing Scythes are a very heavy setplay-focused weapon, as its tricky attacks can create dangerous situations for the player's foes. This weapon has two abilities in one: The Ooze ability causes any special attack to create a puddle of malicious ooze. The puddle itself does not damage foes or have any special effect except it amplifies the weapon's special attacks even further. This comes at a cost: For each special attack that utilizes this mechanic, the player will lose 5% of their health. This can be remedied by the usage of Amp Attack 1, Black Flayer, where the user gains 75% of their health back, which is a worthwhile trade in exchange for the 25% meter cost from an Amp Attack. The weapon also possesses many attacks with excellent range.

Most of this weapon's advantages come at a steep cost. The Ooze ability can be a very massive hindrance during bossfights or when the player is surrounded. In the former's case, the player might be unable to use Amp Attack 1 if the boss is not susceptible to grabs. If this is the case, the player must get creative and try to find another way to heal themselves, such as scrounging for a Heart on the battlefield. In the latter's case, if the player lacks meter or cannot execute the command grab for any reason (such as it misses or the player is staggered during it), then the player will be at a severe disadvantage and could be killed. Additionally, careless use of the weapon's special attacks could lead to the player completely depleting their own health supply, putting them at a severe disadvantage in combat. Lastly, the user will have to choose to either use their Hyper Attack, saving their meter, or having to use Amp Attack 1 which will restore their health.

Movelist
Moves marked with O designate attacks that can be Ooze-enhanced. 

NA1 - Kicks enemies in front.

NA2 - Slashes enemies with both wings.

NA3 - Rotates wings around self, creating a small vortex. Decent range. Multi-hit.

SA( O ) - Night Claw. Creates a claw out of dark ectoplasm to slice the enemy upwards. The player loses 5% of their health when using this attack. Creates claws out of a puddle that stun foes.

EX( O ) - Night Saw - Creates a rapidly-spinning saw out of a wing. Multi-hit, has the DARK effect. The player loses 5% of their health when using this attack. Creates homing buzzsaws out of a puddle that deal damage to enemies, hitting them multiple times for massive damage.

AMP1 - Black Flayer - Rushes forward and grabs an enemy, and uses the wings to generate a tornado around the enemy whilst flaying them alive. This attack does massive damage to the grabbed enemy, and the tornado also does damage to foes. The player is healed for 75% of their health when using this attack successfully if the grab connects. The grabbed enemy becomes downed after the attack ends.

AMP2( O )- Lash Out - Crosses arms, and wings spin around the user at an angle, whipping up winds of harmful dark ectoplasm that deal massive damage to enemies. Creates winds out of the puddles that do the same amount of damage.

HA( O ) - Twin Twisters - Creates two tornadoes out of the user's pair of wings. The tornadoes are all multi-hit and have the DARK effect. Creates additional tornadoes, doing the same amount of damage.

Advanced Techniques
Using Night Saw, you can put the pressure on blocking enemies, dealing chip damage to them. Grabs ignore blocks, so you can then go in for an AMP1, and attack the opponent, forcing them to drop their guard until they start blocking again. The health restoration gained by AMP1 can be used to use another Night Saw to pressure an opponent that is downed by the grab attack.

Trivia

 * This weapon's moveset is inspired by the following characters:

Carmine from the Under Night In-Birth series, where Carmine's ability is called "Dissolve", and any attack that he uses that utilizes this ability drains a portion of his health and creates a puddle that amplifies his attacks.

Night of Wallachia from Melty Blood.

Jedah Dohma from the Darkstalkers series, in design in terms of the third weapon, and in most of the attacks.


 * The Ooze effect was initially going to be colored red, but Spirit decided to color it purple in order to make the game appropriate for a potential console release. He also colored it that way because Jedah Dohma's blood was censored in Marvel vs. Capcom Infinite, as it was colored purple instead of red.
 * The weapon went through a variety of concepts in terms of design. The second draft of the third version of the weapon, was titled "Magma Unios" was a reference to the band Magma, and the wings were designed after their logo.
 * The Sky Armory blades are a reference to the Pokemon Skarmory.