Cards

Overview
"The Cards are a mysterious weapon. They are mainly focused on debuffing your opponent and then striking them with powerful attacks."

"The Cards' EX Attack, Arcana Card, will cause any enemy that is hit by them to explode and debuffs a random stat that enemy has if it is not a boss. The stat debuffed depends on the color of the card."

"Go for broke! The Cards' Amp Attack 2 draws a random card that will have a different effect depending on each one. There are only three that can hurt you, so you'll be okay... hopefully."

A very interesting weapon as it relies on randomness, the unpredictability of a Cards user is something special indeed.

Movelist
NA1 - Slashes any close enemy with cards horizontally.

NA2 - Slashes any close enemy with cards vertically.

NA3 - Vorpal Field. Creates a field of darkness that has the DARK effect and slows non-boss foes down.

SA - Flying Joker. Unleashes a powerful kick that sends foes upwards. The user is invincible on the start-up of the kick.

EX(AIR OK) - Arcana Card. Sends out a quick array of cards. Medium range. Any non-boss enemy that is hit will be debuffed in a random stat. The aerial version sends the cards flying at an angle and sticks them into the ground.

AMP1 - Stillness Card. Sends out a card that homes in on an enemy and explodes, debuffing a random stat.

AMP2 - Wild Card. Draws a random card that has numerous effects for the user/their allies.

0 - The Fool - No effect.

I - The Magician - Increases user's EX Gauge by 25%.

II - The High Priestess - Increases user's HP by 35%.

III - The Empress - Increases Troop Strength by 250.

IV - The Emperor - Decreases Enemy Troop Strength by 200.

V - The Hierophant - Increases user and ally's EX Gauge by 15%.

VI - The Lovers - Increases user and ally's HP by 25%.

VII - The Charot - Increases user and ally's Defense by 15%.

VIII - Justice - Increases user and ally's Attack by 15%.

IX - The Hermit - Increases user Defense by 25%.

X - Wheel of Fortune - All of the user and their allies' stats increase by 15%.

XI - Strength - Increases user Attack by 25%.

XIII - Death - All attacks are temporarily given the DARK effect.

XIV - Temperance - The user's special attacks deal double damage for a temporary amount of time.

XV - The Devil - Pay half your HP (Not optional). Increases Attack by 65%.

XVI - The Tower - All stats decreased by 35%.

XVII - The Star - All stats increased by 25%.

XVIII - The Moon - All stats increased by 35%.

XIX - The Sun - All stats for the user and their allies are increased by 35%.

XX - Judgement - '''Pay half your HP. (Not optional).''' Gives the user's allies full meter. 50% chance to fail. If fails, the user's allies lose meter instead.

XXI - The World - Gives the user and their allies full meter and all of their stats increase.

HA - Cards of Concealing Consonance. Sets up an array of cards in front of the user and causes it to spin about, having rays of light rebound off of the cards and then destroys the entire array in a beam of light.